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The complete Dark Lord: Command, Raven, Horse, Chains of Fire, and each class's own sets

The Dark Lord now has a fifth attribute, Command, as in MU. It grows on its own, +1 per level and +60 per rebirth, and you can also put points into it. Command raises the Dark Raven's damage and speed, strengthens Critical Command, and is required by both companions. It shows in the Character window (C), next to Strength, Agility, Vitality, and Energy.

The Lord's two companions have arrived. The Dark Raven goes in the shield slot, from level 30, and attacks beside the Lord. With it equipped, you get four commands: Normal (it only follows you), Random Attack (it attacks monsters up to 5 m from you, even when you are not fighting), With the Master (it attacks whatever you are attacking, the default), and Target (only the monster you choose). The Dark Horse goes in the new Mount slot, from level 70. While riding, you gain Defense, Damage Reduction (up to 5%), and +8% speed, and Seismic Tremor comes with it, no scroll needed: the horse rears and strikes the ground, dealing 380% area damage, knocking monsters back, and stunning them for 1 s. If you had the old Seismic Tremor scroll, you can sell it to any merchant for its purchase price. Each companion requires Command according to its level, grows from level 1 to 50 with your hunts, never above the hero's level, has Health, and wears down.

To create a companion, bring a Raven Spirit or a Horse Spirit to the Chaos Goblin in Noria and use the Create companion tab. The Raven costs 2 Blessing Jewels, 2 Soul Jewels, 1 Chaos Jewel, and 1,000,000 Zen, with a 70% chance; the Horse costs 5 Blessing, 5 Soul, 1 Chaos, and 5,000,000 Zen, with 60%. If it fails, the spirit goes back to your bag; only the jewels and the Zen are spent. Spirits drop from golden monsters and bosses: the Raven's from the Ruins of Eldor and Devias Fields onward (3% from golden monsters), the Horse's from the Crystal Cave onward (1% from golden monsters) and from the strongest bosses. In the Heal companion tab, the Goblin heals the Raven or the Horse for Zen; a fainted companion also needs 1 Blessing Jewel.

The Lord's new skill is Chains of Fire, at level 25: 34 mana, 8 s cooldown, and it requires Strength 60, Energy 45, and Command 45. Burning chains shoot from the scepter, pierce the target, and pass through the enemies near it: 3 monsters, +1 per 80 Command, up to 6 (7 with Command 2,620 and 8 with 5,000). Whoever is pierced is held for about 2.3 s (half in PvP and on bosses) and burns: 120% damage on impact plus four burns of 45%. Command adds damage to every hit. The scroll is sold by Master Pásio, the Wizard, in the Village of Lumen.

Each class also gained six armor sets of its own, from the first to the sixth tier, as in MU: the Knight goes from Riveted Mail to Gilded Silver, the Wizard from Raw Linen to Astral Veil, the Elf from Woven Leaf to Pale Dawn, the Gladiator from Tanned Straps to Golden Laurel (four pieces, no helmet), and the Lord from Pitch-Cured to Golden Darkness. Only the owning class can wear each set, and its name shows in the Inventory. Sets drop from monsters, and Thorgar the Armorer, in the Village of Lumen, sells your class's set. Weapons also look better on the hero: no weapon is drawn over the head or face anymore, the bow sits in the hand the right way, and the crossbow fires a short bolt that other players see too. The images below show real gameplay, with test characters created for the demonstration.

What changed

  • Command, the Dark Lord's fifth attribute: +1 per level automatically (+60 per rebirth), takes points, raises the Raven's damage and speed, and strengthens Critical Command.
  • Dark Raven (shield slot, level 30): attacks beside the Lord; commands Normal, Random Attack, With the Master, and Target.
  • Dark Horse (Mount slot, level 70): Defense, Damage Reduction up to 5%, and +8% speed; brings Seismic Tremor without a scroll (380% area damage, knockback, and a 1 s stun).
  • The old Seismic Tremor scroll can be sold to any merchant for its purchase price.
  • Companions grow from level 1 to 50 with your hunts, never above the hero's level; they have Health and wear down.
  • Chaos Goblin (Noria) > Create companion: Raven Spirit + 2 Blessing + 2 Soul + 1 Chaos + 1,000,000 Zen (70%); Horse Spirit + 5 Blessing + 5 Soul + 1 Chaos + 5,000,000 Zen (60%); on a failure the spirit stays.
  • Spirits drop from golden monsters (Raven 3%, Horse 1%) on the higher maps and from bosses.
  • Chaos Goblin > Heal companion: heals the Raven or the Horse for Zen; a fainted companion needs 1 Blessing Jewel.
  • Chains of Fire (level 25): binds and burns 3 enemies, +1 per 80 Command up to 6 (7 at 2,620, 8 at 5,000); scroll from Master Pásio, the Wizard, in the Village of Lumen.
  • Six armor sets of its own for each class; only the owning class wears them; the Gladiator has four pieces, no helmet.
  • Weapons never over the hero's head; the bow sits right in the hand; the crossbow fires a bolt that other players see too.
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