
Kundun's new look, MU monsters and the Hunter Griffin
This is the second batch of redesigned monsters. Each one got a new design and animations for standing, walking, attacking or casting, getting hit and dying, seen from every side.
New look: Kundun, the Demon Emperor, and the Illusion of Kundun (Sanctuary of Kundun); Queen Selvyra (boss of the Crystal Cave); the Blood Beast (Forgotten Crypt); the Ash Demon and Azhur, the Lord of Ashes (Fiery Abyss); the Putrid Maw (Lumen Sewers); the Void Brute (Deep Cesspit); the Fire Imp (Crimson Depths); and the Silver Dragon (Gardens of Selene, VIP). Level, strength, XP and drops of these monsters stay the same.
New MU-inspired monsters: the Budge Dragon (level 4) in the Aurora Fields and the Bull Fighter (level 9) in the Raider Lands; the Death Gorgon (82) and the Balrog (88) in the Fiery Abyss; the Vepar (185) and the Bahamut (217) in Sunken Atlantis; the Death Angel (421), the Necron (435) and the Death Centurion (447) in the Sanctuary of Kundun.
More news: the Pharaoh's Medusa (343) in the Necropolis of Tarkhan; Azrath, the Winged Demon, a new boss (376) in a ruined demon shrine in the Sulphur Crust of the Crimson Depths; and, in the Aureate Sanctuary (VIP), the Solar Harpy (342), the Lunar Harpy (346) and the Dawn Wyrm (493).
Hunter Griffin: on open maps (never in town, in a safe zone, in houses or in the VIP arenas), a griffin may come out of a portal near a hero of level 10 or higher, about once every 10 minutes. It has the level of the local monsters +2, 3 times the life and gives 3 times the XP. If nobody defeats it within 2 minutes, it goes back through the portal. There are two: the Hunter Griffin (blue) and the Golden Hunter Griffin.
Every map keeps the same total of monsters: the new groups take spots of the existing ones. With the Bahamut, the Hydra Trench now starts at level 217.
The pictures below were taken in the game itself, on a test server, with a test hero.












What changed
- New look: Kundun, Illusion of Kundun, Queen Selvyra, Blood Beast, Ash Demon, Azhur, Putrid Maw, Void Brute, Fire Imp and Silver Dragon.
- 9 new MU-inspired monsters: Budge Dragon, Bull Fighter, Death Gorgon, Balrog, Vepar, Bahamut, Death Angel, Necron and Death Centurion.
- New: Pharaoh's Medusa (Tarkhan), the boss Azrath, the Winged Demon (Crimson Depths), Solar Harpy, Lunar Harpy and Dawn Wyrm (Aureate Sanctuary, VIP).
- Hunter Griffin and Golden Hunter Griffin: come out of a portal near level 10+ heroes on open maps, about once every 10 minutes; 3x life and 3x XP; they leave after 2 minutes.
- Same total of monsters per map; level, strength, XP and drops of the redesigned monsters did not change.